A downloadable mod

04/02/21 Update

Deleted the copy folder of the mod (My error, sorry).

09/11/21 Update

I was not originally planning to make an update like this, but in the end I got inspiration and ended up adding a few more weapons to complement the existing ones, apart from fixing and changing a few things, along with some changes in the descriptions (Especially that the I.D.P.D. Heavy Slugger appears from 5-1, not 3-1, my mistake).

Changes:

-I.D.P.D. Energy Baton sprite aligned as the Energy Sword on the player.

-I.D.P.D. Freak Grenade Launcher, I.D.P.D. Elite Gun, I.D.P.D. Plasma Minigun, I.D.P.D. Slugger, I.D.P.D. Heavy Slugger, have their tips changed.

-The energy weapons, shotgun, and the rocket launcher, have their corresponding sounds when changing weapons (Previously they had the sound of bullet weapons, honestly this I had completely ignored and to this day it continues to surprise me that I have omitted a detail like this).

-I.D.P.D. Rocket Launcher sprite improved (I'm bad at PA sorry :p).

-I.D.P.D. Rifle: Now appears from 1-1 instead of 2-1 (Obsolete when appearing at 2-1).

-I.D.P.D. Heavy Gun: Now appears from 1-1 instead of 3-1 (Obsolete when appearing at 3-1).

-I.D.P.D. Elite Gun: Now appears from 2-1 instead of 3-2 (Obsolete when appearing at 3-2).

-I.D.P.D. Slugger: Now appears from 1-2 instead of 2-1 (Obsolete when appearing in 2-1).

-I.D.P.D. Rocket Launcher: Rocket hit damage increased from 10 to 16.

New weapons (Information about them below along with the other descriptions):

-I.D.P.D. Super Rocket Launcher

-I.D.P.D. Plasma Rifle

-I.D.P.D. Slugger Rifle

-I.D.P.D. Super Slugger

-I.D.P.D. Energy Screwdriver

-I.D.P.D. Energy Hammer

-I.D.P.D. Bouncer Shotgun

-I.D.P.D. Eraser

-Captain Machinegun

This is a weapon pack from the I.D.P.D. (Inter-Dimensional Police Department), including all the weapons these characters use along with some custom weapons.

I.D.P.D. Rifle: The Rogue Rifle, but naturally spawnable from 1-1, working exactly the same as the original.

I.D.P.D. Gun: The Grunt's gun, a revolver-like weapon, with a superior firing range, appears from 1-1.

I.D.P.D. Grenade Launcher: Based on how some members of the I.D.P.D. throw grenades, this Grenade Launcher shoots I.D.P.D. grenades, whose explosion does not affect the player, and is capable of destroying bullets, but cannot be pushed by melee weapons, its recharge is equal to a Heavy Grenade Launcher, its damage is 16; 6 for the impact, and 10 for the explosion, appears from 2-1.

I.D.P.D. Heavy Gun: The Shielder's gun, a machinegun-like weapon, with a superior firing range, appears from 1-1.

I.D.P.D. Slugger: The Inspector's slugger, functioning in a similar way to the original slugger, with the difference of having half the damage of a normal slugger, with a higher firing range and range of reach, it appears from 1-2.

I.D.P.D. Slugger Rifle: Custom weapon, a I.D.P.D. Slugger similar to the I.D.P.D. Rifle, it fires a burst of 2 slugs at the cost of 2 ammo, is slightly slower than the I.D.P.D. Slugger, appears from 3-1.

I.D.P.D. Energy Screwdriver: Similar to the Energy Screwdriver, but deals half damage, its main advantage would be how early it can appear, since it appears from 1-3.

I.D.P.D. Elite Gun: Elites Grunt's gun, a weapon similar to an assault rifle, firing a burst of 3 blue bullets, with a superior firing range, similar to the hyper rifle, appears from 2-1.

I.D.P.D. Rocket Launcher: Based on the rockets that the Elites Grunts fires, similar to a Bazooka, shoots a rocket that deals 16 of damage; 16 for the impact, and 10 for the explosion, the rockets do not have retention when firing, and also generate I.D.P.D. explosions, their firing range is less than a normal bazooka, it appears from 3-3.

I.D.P.D. Super Rocket Launcher: Custom weapon, similar to a Super Bazooka, fires 5 rockets instead of 1, is a little slower and disperses more than the Super Bazooka, appears from 7-1.

I.D.P.D. Plasma Rifle: Custom weapon, based on the Elite Shielder's Plasma Minigun and a Plasma Rifle, with a mechanics similar to how an Elite Shielder fires, an automatic weapon that fires a burst of 3 blue plasma balls somewhat Inaccurate at the cost of 4 ammo, it has no recoil, but is slower than a standard Plasma Rifle, appears from 3-3.

I.D.P.D. Plasma Minigun: The plasma minigun of the Elites Shielders, it is an automatic weapon that shoots a burst of 5 blue plasma balls, each burst consumes 7 ammo, and no recoil, but is slower than the standar Plasma Minigun (Btw is more faster than the I.D.P.D. Plasma Rifle), and is more imprecise than the I.D.P.D. Plasma Rifle, appears from 7-2.

I.D.P.D. Super Slugger: Custom weapon, a I.D.P.D. Slugger similar to a Super Slugger, it fires 5 slugs instead of 1, it is faster and with a greater range than the Super Slugger and it does not have superimposed rounds, it appears from 5-1.

I.D.P.D. Heavy Slugger: Custom weapon, based on the Inspector's slugger and the heavy slugger, being in the same way, a heavy slugger with half the damage of a normal heavy slugger, with higher rate of fire and range of reach, it appears from 5-1.

I.D.P.D. Energy Baton: Elites Inspector's electric baton, a more affordable version of the energy sword, consumes only 1 ammo, but with half damage, it spawns from 2-1.

I.D.P.D. Energy Hammer: Similar to the Energy Hammer, but deals 28 damage at the cost of 3 ammo, appears from 2-1.

I.D.P.D. Bouncer Shotgun: Lil Hunter's Bouncer Shotgun fires 11 blue bouncing bullets at the cost of 10 ammo. Its reload, damage and projectile speed, are equal to a traditional Bouncer Shotgun, it appears from 4-1.

I.D.P.D. Eraser: Lil Hunter's Eraser, works very similar to a traditional Eraser, but instead of cartridges, it fires 10 blue bullets at the cost of 10 ammunition, besides being much faster than a traditional Eraser, it appears from 5-1.

I.D.P.D. Freak Gun: I.D.P.D. Freaks gun, they fire a burst of 15 very imprecise and very slow bullets, the firing range is high, with a consumption of 10 ammunition for each burst, it appears from 4-1.

I.D.P.D. Freak Grenade Launcher: Based on how some Freaks can drop 3 grenades when killed, it acts similar to the I.D.P.D. Grenade Launcher, with the difference of firing 3 I.D.P.D. grenades, instead of 1, and be slower, it appears from 5-1.

Capitan Machinegun: A heavy version of the I.D.P.D. bullet weapons, an automatic weapon that bullets inflict 4 damage instead of 3, but only consumes 1 ammunition instead of 2, apart, it is a really fast weapon with perfect aim, appears from 4-1.

Clarification: Sluggers/Bouncer turn yellow on disappearing and impacting, the same with the plasma minigun impact and its particles (But green), i have no idea how to fix that, if anyone can help me with that i would really appreciate it :D.

Download

Download
I.D.P.D. Weapons.rar 24 kB

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